Small-sized class
<1.2 m · <40 kg
Compact platforms tuned for agility and tight control—fast footwork, quick exchanges, and scrappy close-range play.
ARC League
Classes, arena, armor, and a readable summary of how matches work. The authoritative scoring text lives in the full rules.
















































































































































<1.2 m · <40 kg
Compact platforms tuned for agility and tight control—fast footwork, quick exchanges, and scrappy close-range play.
1.2-1.5 m · 40-60 kg
The balanced bracket: enough reach and mass for decisive strikes while staying mobile enough to run full match pace.
>1.5 m · 60 kg+
Maximum scale and presence—long reach, heavy hits, and arena-filling movement define the full-sized matchup.
Gameplay
Custom robot armor with embedded sensors that detect valid hits and calculate scoring across three distinct hit zones.
Full pilot rules: Rules.
Direct hits to the cranial sensor array deal maximum damage. Precision targeting of the head module is rewarded with critical scoring multipliers.
Center-mass strikes to the torso plating register standard damage. The primary target zone with the widest sensor surface area.
Lower torso impacts score standard damage. A secondary zone that rewards varied attack angles and low-line fighting strategies.

Gameplay
A dual-ring stage: a fenced central volume for the robots and an outer pilot ring for pilots—aligned for intuitive telepresence.
01 — Arena
An enclosed circular platform with a 1.5-meter radius where robotic avatars operate and compete.
02 — Arena
A 2-meter-wide outer track surrounding the arena, giving pilots the physical space they need to move and swing.
03 — Arena
Pilots face the same direction as their robots, ensuring intuitive 1:1 spatial awareness during operation.

The dual-ring arena physically isolates the combat zone without breaking the pilot's spatial connection to their avatar.